Up first we have “Concussion” which finds furnace like billowing judder and violently locked textural jittering bound into a fixed wall of noise. The track feels like your hold onto a large space bound rocket thats started up it’s engines ready for take off, and your hanging on for dear life as every thing around you seems to shaking ‘n’ voilently vibrating. The track comes in at just under the thirty four minute mark, and it’s a fairly average example of what DBC does best- violent often bass bound walled noise.
Up second & last we have the “Avulsion”, and this track mixers together more muffled and coarse bass like drone ’n’ rumbles with slightly skipping and jumping static noise dwells. Around the ninth minute this constant and aggravated yet stuck buzzing tone is added to the track, but otherwise this ‘wall’ stays relatively locked in it’s feel. This track comes in at just shy of the thirty five minute mark, and though once again you can instantly recognize that this is a DBC ‘wall’- it’s a lot more hypnotic, enjoyable and rewarding than the first track. I guess it’s mainly down to the more detailed and rewarding noise textures DBC has used to make his ‘wall’ of locked noise.
The CDR comes in the standard over sized white card folder that all Breaching Static releases come in. And it features a stuck on black ‘n’ white cover picture of what looks like a women’s head been held into a mans lap to suck off him off & her eyes are shut. A very sleazy and fitting bit of artwork.
So to sum-up “Blunt Force Trauma” offers one average if underwhelming DBC track, and one more rewarding and worth while DBC track. The release is certainly worth tracking down if you’re a fan or collector of DBC’s work, but this is not a good starting point for those new to DBC perversely brutal wall making charms.
by Roger Batty